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UNO Giant

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In contrast, UNO cards are of Size 3.5 inches by 2.2 inches. King-size UNO has a size of 4.25 inches by 6.25 inches. The largest UNO card is a UNO Giant of size 8 inches by 11 inches. What are the UNO Cards Made of? You have to match either by the number, color, or the symbol/Action. For instance, if the Discard Pile has a red card that is an 8 you have to place either a red card or a card with an 8 on it. You can also play a Wild card (which can alter current color in play). This is the best card a player can have, since the player who plays it not only decides if he wants to change the color in play or continue with the same color, but also forces the next player to draw four Heap cards and lose his turn. The game ends when a player runs out of cards. Then the points are added (see section "SCORING") and a new game is started. Action Cards: Besides the number cards, there are several other cards that help mix up the game. These are called Action or Symbol cards.

Using the cards as your guide, assign each of them a different brain break activity. Here are some suggestions to get you started.When playing a "Draw Two" or a "Draw Four Draw" card, after the corresponding player draws the required cards in each case, it will be the turn of the first player. Otherwise, it is played according to the normal UNO game rules. The remaining cards are placed in the center of the table forming the pile. Turn over the top card of the pile, placing it face up next to it, this will be the discard pile. If this card is a special card, its effect must be taken into account (detailed in the section "Special cards"). This is the alternative Uno gameplay proposed by Mattel. This is done by keeping a running tally of the total points left in each player’s hand at the end of each round. Players reaching 500 points (or any designated amount) are slowly eliminated until only two are left. The final two players then challenge each other (under Two Player rules) until someone reaches 500 points and loses. Step 3: Give students time to discuss their answers with their groups and come to an agreement on the group’s final answer. If they get the correct answer, they can discard any card in their hand. If they are incorrect, they have to draw a card. When a player uses this card, the next player loses his turn. This card can only be played on cards that match it in color or on other "Skip" cards. In the event that the first card that forms the discard pile at the start of the game is a "Skip" card, the player to the right of the dealer loses his turn, so the next player starts the game, to the right. Wild card

The cards measure 2.2 inches wide and 3.5 inches tall, which is equivalent to 55.88 millimeters (mm) wide and 88.9 millimeters (mm) tall. Be the first player to score 500 points. The way to score points is to run out of cards before the other players. The winner counts points in his favor for the cards that remain in the hands of the other players at the end of the round. 3. UNO CARDS RULES A player in his turn may decide not to play one of the cards in his hand, even if it coincides in number, color or symbol with the last one in the discard pile. In this case, you must draw a card from the pile, and if applicable he can play it immediately. After drawing, you can only play the card you have drawn, you cannot to discard one of the cards you already had in your hand. 4. UNO CARDS MEANING The player who is located to the right of the one who dealt, starts the game. Playing a card of his hand of the same number, color or symbol, as the card that was turned to form the discard pile. For example, if that card is a red 7, the player must play a red card or a 7 of any color. He can also discard from a WILD card (see the section "Special cards").When students earn cards, they will be added to the classroom total to put toward their class reward. If the player has no matches or they choose not to play any of their cards even though they might have a match, they must draw a card from the Draw pile. If that card can be played, play it. Otherwise, keep the card, and the game moves on to the next person in turn. You can also play a Wild card, or a Wild Draw Four card on your turn. Draw two horizontal lines on your white board. Pull 4 cards and use magnets to attach the card to board (one above and one below the line on each side) thus creating 2 fractions. You can use the Giant UNO Cards to do many of the same activities that we suggested in this post about using our Free Place Value Chart . Just replace the numbers with the cards! Use Giant UNO Cards with Any Set of Questions #7 | ELA example These 4 additional Wild cards consist of either a Wild Swap Hands card OR a Wild Shuffle Hands card, PLUS 3 Wild Customizable cards. What do these 4 extra Wild cards do? Note: You can still play classic Uno without these new cards by simply removing them before you start the game.

Below we detail the rules of the game, of the special cards and their effect on the development of the game. Draw Two This scenario may happen from time to time. If your last card is a Wild Swap Hands or Wild Shuffle Hands card, you can treat it like a normal Wild card and play it to end the game right there and then – No further action is required. This is because you would obviously not win the game if you were required to swap your hand with another player (in the case of a Wild Swap Hands card) or to receive new cards from other players (in the case of a Wild Shuffle Hands card). Step 4: If the group answers correctly, they draw a card from the pile and get the appropriate points as listed below. If they are incorrect, they do nothing. Variant: Points can also be accounted for in a different way. Each player will record the points that remained in his hand at the end of the game, and the first player who reaches or exceeds 500 points will be considered the loser, with the winner being the player with the fewest points scored. 8. PENALTIES

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The game continues until a player has one card left. The moment a player has just one card they must yell “ UNO!”. If they are caught not saying “Uno” by another player before the next player has taken their turn, that player must draw two new cards as a penalty. Assuming that the player is unable to play/discard their last card and needs to draw, but after drawing, is then able to play/discard that penultimate card, the player has to repeat the action of calling out “Uno”. The bottom line is – Announcing “Uno” needs to be repeated every time you are left with one card. Wild Draw Four – This acts just like the wild card except that the next player also has to draw four cards as well as forfeit his/her turn. With this card, you must have no other alternative cards to play that matches the color of the card previously played. If you play this card illegally, you may be challenged by the other player to show your hand to him/her. If guilty, you need to draw 4 cards. If not, the challenger needs to draw 6 cards instead. If turned up at the beginning of play, return this card to the Draw pile, shuffle, and turn up a new one. When a player plays his penultimate card, he must say "UNO!" You must say it before your penultimate card touches the discard pile, otherwise the other players may "catch" you. If he has forgotten but realizes before the rest of the players and says "UNO!", He will be saved, so he should not steal any penalty card. You can not "catch" a player by forgetting to say "UNO!" before he places his penultimate card in the discard pile. Neither can he be "caught" when the next player's turn has already started. By "beginning the turn" it is understood that the player has stolen a card from the pile or that he has taken a card from his hand to play it. The player who plays a wild card, decides if he wants to change the color in play or continue with the same color. Wild cards can be played on any card, and can be played even if the player has other playable cards in his hand. In the event that the first card that forms the discard pile at the beginning of the game is a wild card, the player to the right of the dealer chooses which color the game should start with, and then plays. Wild Draw Four

This card changed the direction of the game, that is, if it was to the right, it turns to the left, and vice versa. This card can only be played on cards that match it in color or on other "Reverse" cards. In the event that the first card that forms the discard pile at the beginning of the game is a "Reverse" card, the first player will be the one who dealt the cards, and the game will continue to his left, instead of to the right. Skip Skip – When a player places this card, the next player has to skip their turn. It can only be played on a card that matches by color, or on another Skip card. If turned up at the beginning of play, the first player (to the dealer’s left) loses his/her turn. The next player to that player’s right starts the game instead.Setup: The game is for 2-10 players, ages 7 and over. Every player starts with seven cards, and they are dealt face down. The rest of the cards are placed in a Draw Pile face down. Next to the pile a space should be designated for a Discard Pile. The top card should be placed in the Discard Pile, and the game begins! Step 5: Ending the round. If someone goes out, the other teams get the number of points for each card they have left. With this one, you can also break down each of the cards 1-9 into specific breathing exercises as well. Decide together with students what they will be working toward and assign it a point value. Ex. 500 = Extra Recess

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